The Jornada youth protagonism, active learning and autonomy. Inspired by the African proverb “It takes a whole village to educate a child”, the socio-environmental collaborative game is led by children and young people, with the support of adult tutors, teachers, community leaders and the school community. It is an active social engagement methodology that uses a playful format with 6 missions to promote teamwork, research, planning, mobilization of resources and the execution of projects adapted to the reality of the territory. In the game, children and young people organize themselves to complete a series of challenges and missions in a day full of activities, such as creating vegetable gardens, music and choreography presentations, artistic murals, physical activities and sports, a general knowledge quiz and a presentation of traditional dishes and delicacies. Among these activities we can list: theater practice, creation of choreographies, dance and music presentation, knowledge of games, regional games from the time of grandparents and parents, creation of vegetable gardens and green spaces, appreciation of local gastronomy, interviews and dialogues with local personalities and renowned artists in the region and revitalization of public physical spaces, all carried out in communities located in socially vulnerable areas. At the beginning of October 2021, the Jornada X Gymkhana pilot was held at Escola Estadual Cidade de Hiroshima, East Zone of São Paulo, and involved teachers, students, parents and the community. During the day of coopetition (competition and cooperation) more than 800 participants left a great legacy for the public school and its surrounding community: 250m of graffiti wall by students and local artist; task force to clean the banks of the Parque do Carmo lagoon; construction of 80m² of vegetable garden; active search for students who were infrequent; collecting 250kg of food and 3,000 pieces of clothing that were donated to families in the community.
The Jornada youth protagonism, active learning and autonomy. Inspired by the African proverb “It takes a whole village to educate a child”, the socio-environmental collaborative game is led by children and young people, with the support of adult tutors, teachers, community leaders and the school community. It is an active social engagement methodology that uses a playful format with 6 missions to promote teamwork, research, planning, mobilization of resources and the execution of projects adapted to the reality of the territory. In the game, children and young people organize themselves to complete a series of challenges and missions in a day full of activities, such as creating vegetable gardens, music and choreography presentations, artistic murals, physical activities and sports, a general knowledge quiz and a presentation of traditional dishes and delicacies. Among these activities we can list: theater practice, creation of choreographies, dance and music presentation, knowledge of games, regional games from the time of grandparents and parents, creation of vegetable gardens and green spaces, appreciation of local gastronomy, interviews and dialogues with local personalities and renowned artists in the region and revitalization of public physical spaces, all carried out in communities located in socially vulnerable areas. At the beginning of October 2021, the Jornada X Gymkhana pilot was held at Escola Estadual Cidade de Hiroshima, East Zone of São Paulo, and involved teachers, students, parents and the community. During the day of coopetition (competition and cooperation) more than 800 participants left a great legacy for the public school and its surrounding community: 250m of graffiti wall by students and local artist; task force to clean the banks of the Parque do Carmo lagoon; construction of 80m² of vegetable garden; active search for students who were infrequent; collecting 250kg of food and 3,000 pieces of clothing that were donated to families in the community.
Realizada no dia 11/12/2022, a gincana da Jornada X foi um completo sucesso!
As crianças, adolescentes e famílias se envolveram e participaram ativamente durante todo os dia de atividades. Ao todo foram 57 participantes, dentre eles 16 novas pessoas foram trazidas para o projeto.
A primeira Ação prevista foi concluída com sucesso. Nós do Instituto NAAÇÃO, juntamente a Equipe da Livelab, visitamos três escolas em Brumadinho, sendo elas:
Escola Municipal Maria Dutra de Aguiar
Escola Municipal Maria Solano Menezes Diniz
Escola Municipal Padre Machado
Apresentamos o projeto para os diretores e coordenação Pedagógica. Seguimos aguardando o aval da Secretária da Educação local, para iniciação da Gincana.
1. Marcar reunião com escola interessada na realização da gincana da jornada x em Brumadinho, com o suporte da equipe Livelab
2. Enviar o passo a passo e tutorial da gincana para a comissão da escola e apoiar na realização das missões
3. Marcar a data da gincana
4. Impacto: equipe Livelab e mentoria irá avaliar a repercussão dos jovens da escola nos quesitos de evasão escolar e fortalecimento de saúde emocional na comunidade escolar local