The Jornada youth protagonism, active learning and autonomy. Inspired by the African proverb “It takes a whole village to educate a child”, the socio-environmental collaborative game is led by children and young people, with the support of adult tutors, teachers, community leaders and the school community. It is an active social engagement methodology that uses a playful format with 6 missions to promote teamwork, research, planning, mobilization of resources and the execution of projects adapted to the reality of the territory. In the game, children and young people organize themselves to complete a series of challenges and missions in a day full of activities, such as creating vegetable gardens, music and choreography presentations, artistic murals, physical activities and sports, a general knowledge quiz and a presentation of traditional dishes and delicacies. Among these activities we can list: theater practice, creation of choreographies, dance and music presentation, knowledge of games, regional games from the time of grandparents and parents, creation of vegetable gardens and green spaces, appreciation of local gastronomy, interviews and dialogues with local personalities and renowned artists in the region and revitalization of public physical spaces, all carried out in communities located in socially vulnerable areas. At the beginning of October 2021, the Jornada X Gymkhana pilot was held at Escola Estadual Cidade de Hiroshima, East Zone of São Paulo, and involved teachers, students, parents and the community. During the day of coopetition (competition and cooperation) more than 800 participants left a great legacy for the public school and its surrounding community: 250m of graffiti wall by students and local artist; task force to clean the banks of the Parque do Carmo lagoon; construction of 80m² of vegetable garden; active search for students who were infrequent; collecting 250kg of food and 3,000 pieces of clothing that were donated to families in the community.
The Jornada youth protagonism, active learning and autonomy. Inspired by the African proverb “It takes a whole village to educate a child”, the socio-environmental collaborative game is led by children and young people, with the support of adult tutors, teachers, community leaders and the school community. It is an active social engagement methodology that uses a playful format with 6 missions to promote teamwork, research, planning, mobilization of resources and the execution of projects adapted to the reality of the territory. In the game, children and young people organize themselves to complete a series of challenges and missions in a day full of activities, such as creating vegetable gardens, music and choreography presentations, artistic murals, physical activities and sports, a general knowledge quiz and a presentation of traditional dishes and delicacies. Among these activities we can list: theater practice, creation of choreographies, dance and music presentation, knowledge of games, regional games from the time of grandparents and parents, creation of vegetable gardens and green spaces, appreciation of local gastronomy, interviews and dialogues with local personalities and renowned artists in the region and revitalization of public physical spaces, all carried out in communities located in socially vulnerable areas. At the beginning of October 2021, the Jornada X Gymkhana pilot was held at Escola Estadual Cidade de Hiroshima, East Zone of São Paulo, and involved teachers, students, parents and the community. During the day of coopetition (competition and cooperation) more than 800 participants left a great legacy for the public school and its surrounding community: 250m of graffiti wall by students and local artist; task force to clean the banks of the Parque do Carmo lagoon; construction of 80m² of vegetable garden; active search for students who were infrequent; collecting 250kg of food and 3,000 pieces of clothing that were donated to families in the community.
O Projeto teve o poder de mobilizar os estudantes, incentivando o protagonismo e autonomia. Os participantes demonstraram muita alegria e engajamento ao realizar as provas das gincanas. O valor empenhado foi determinante para comprar os itens necessários para execução das provas e para comprar os brindes doados aos alunos.
Plano de ação:
Cronograma:
Quando você poderá iniciar seu projeto? Agosto/2023
Com que frequência sua equipe se reunirá? Semanalmente
Existem datas importantes para compartilhar para o projeto? A gincana X acontecerá dia 18/09/2023
Orçamento:
Camisetas: 1000,00
Lanche: 850,00
Material para realização das gincanas (papelaria, sementes, material de jardinagem, material esportivo): 1000,00
Medalhas para premiação: 1000,00
Impacto: Esperamos com o projeto alcançar os estudantes do ensino fundamental anos finais da rede municipal de educação de Ferraz de Vasconcelos, incentivando o protagonismo e a alegria de aprender.
Localização: A gincana acontecerá no parque municipal de Ferraz de Vasconcelos.