Make creativity, STEM (Science, Technology, Engineering, and Maths) and well being top priorities by transforming any space into a creative, loose parts, play space for 3-12 year olds.
This proposal was designed to support educators who want to disseminate the use of Scratch and mediate the development of knowledge about Scratch, exploring creative computing practices from other teachers or education professionals.
The power of play stimulates the spirit of collaboration, creativity, social responsibility and citizenship of children and young people in their schools and communities
With Initiatives for Sharing, children and teenagers learn project management tools to launch their own community development initiatives, ultimately empowering them as agents of change.