Gincana da Jornada X
The power of play stimulates the spirit of collaboration, creativity, social responsibility and citizenship of children and young people in their schools and communities
Umhlahlandlela wezinyathelo ezi-5
Funda umhlahlandlela ukuze uqale ezakho Gincana da Jornada X
Umhlahlandlela wezinyathelo ezi-5
Funda umhlahlandlela ukuze uqale ezakho Gincana da Jornada X
Planning
After approval by the Change X and LiveLab team, the institution that will participate in the Jornada the process.
Get involved
At this stage, the institution will learn about the principles of the methodology, the step-by-step process of the competition and adapt it to the social reality of its territory. Next, it is necessary to define how the Gymkhana will be executed - whether or not the application will be used.
Mobilization and engagement
The game cards begin with challenging missions, inviting the adults most loved by young people (Game Master) to be tutors for the teams of participants. In turn, each of those chosen invites a young person with a great capacity to mobilize (Agent X) and communicate with other young people. These X Agents form their teams (X Leagues) and then everyone invites friends, family, neighbors, agents of local importance and other entities that the players can raise awareness and mobilize (X Tribe). After forming a large support network, each team is responsible for organizing itself and obtaining the necessary resources and materials to carry out the activities that take place on the culminating day of the Gymkhana. Completing each mission corresponds to a pre-determined score.
The big Gymkhana Day!
We arrived on the day of the Gymkhana! This is the epic event day where teams compete and cooperate with each other, making learning more enjoyable and joyful. A series of practical activities are carried out, such as mural painting, planting, general knowledge games, culinary competitions, regional games, sports, among other creative ideas that the institution and LiveLab define together. At the end, the team that scores the most points may receive some type of recognition to be defined by the institution.
Evolution and Accountability
After the Gincana Day, young people meet together with their Games Master to carry out the last mission (Evolution). This moment is one of celebration and reflection on the learning and everything that was experienced during this Journey, being an opportunity to collect feedback and analyze the evolution of socio-emotional skills.
Then, the institution and LiveLab prepare the final impact report. All results can be presented by mixing qualitative and quantitative information, taking into account the diversity of the audience and providing strategic recommendations to improve the game and stages.
Mayelana Gincana da Jornada X
Guide.AboutTheIdea.quote
Okuhle ku
- Young people, children and their families and communities
- Civil Society and Non-Profit Organizations
- Companies engaged in education and social responsibility
- Educators and State and Municipal Education Departments
- School and Academic Community
Isikhathi
Make 3 months available for the Gymkhana! Taking 3 to 4 weeks for prior arrangements and formalizing the official initiative with Change X and LiveLab and 4 to 8 weeks to plan and execute the Jornada and guidance from the LiveLab team.
Uhlu lokuhlola izinsiza
- A group of at least 3 people motivated to support and accompany young people, intentionally developing actions and activities
- Permission from the institution where the competition will take place
- A physical space to hold Gymkhana Day
- Availability of 3 hours per week
- The desire to learn an active youth engagement methodology!